Giant glass windows offer a seascape vista in many of the grand lobbies, with whales, shoals of fish, giant crabs, and even the odd Big Daddy passing by, going about their business repairing the outside of the building with their giant built in drill. Throughout your journey, you'll see parts of Rapture you never knew existed. Houseware, electrics, ladies wear and toys, going up! Even the concept of Little Sisters isn't really "reintroduced" - all it's mentioned is that the creepy little girls, who are the only young ones you see in Rapture, are factories for something called "Adam" - but there's no explanation what that actually is. From plasmids, which can be collected in the later stages of the game, and offer you the chance to use magical powers, to Eve, the mysterious substance that actually lets you use the plasmids, there's a lot that's glossed over here. There are terms that aren't really explained, too, despite being a key to your adventure - or at least your understanding of the plot. For starters, there's no explanation of what Rapture is, here - it assumes if you've bought the download, you've already played and finished the original Bioshock, which isn't necessarily true - while a refresher of some of the more important concepts would be nice for those who simply haven't played in a while, too. That said, although Buried at Sea is an expansion for Bioshock Infinite, it presumes more than a working knowledge of the first game. Instead, it's entirely atmospheric and story driven, as you piece together the parts of the puzzle. Following Elizabeth's lead - as she somehow knows exactly where she's going and who to speak to, despite not having been there before - the first half of the game actually features no guns. What follows is an hour plus of exploring Rapture at its finest, as you search for clues as to the whereabouts of the girl - and generally take in the spectacular Art Deco surroundings. And for reasons known only to himself, Booker goes along with it. Booker tells her the girl's dead, Elizabeth says she's just missing, and then offers to pay Booker whatever it'll take to get him to at least try and find her, before demanding with her next breath that he perform the search for free. Well, we say hire - what follows is a confusing conversation in which she reveals she's looking for a little girl. Then, in strolls Elizabeth, the leading woman from Infinite's story - who it turns out wants to hire Booker for a job. It's not really explained how you got there, or initially even if this is the same Booker from Infinite, but the parallels are there. Into the libertarian world, where almost anything goes, is flung a man named Booker, who, in a handy parallel to Infinite, is running a private detective agency. That is, before they pushed science too far, invented "splicing" to give themselves super-human powers, and drove themselves insane when they became hooked.īurial at Sea takes place before the fall of Rapture, with the city at the peak of its powers. With residents that had mostly gone insane, all that's left are a few signs of a city that once was - a city that would have been the envy of the world, where the elite went to mingle with the elite in the most sumptuous settings possible, where they could be beyond the constraints of the "petty morality" above. If you've played the original Bioshock, you'll know what happens to Rapture - when you first arrived in the decadent underwater city, you found a utopia gone to wrack and ruin. Of course, things are a little different to the last time you were here.
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